UPDATED 15:00 EDT / JULY 26 2011

WeeMees Get a Voice, Harry Potter Pals Rejoice

WeeWorld, the app making company that brought us the avatar-creator WeeMee and the social game WeeMee Life, has given its mini avatars a voice.  Enter – the Talking WeeMee.  If you’re one of those people who love cracking up at talking avatars, you will surely love this new mobile app, available on iPhones and iPod Touches for $0.99 here.

“Building on the success of our top-selling WeeMee Avatar Creator app, we’ve taken a completely different twist on talking apps that we know our 50 million WeeMee users will love,” said Lauren Bigelow, Chief Operating Officer for WeeWorld. “Instead of just one talking character we’ve made it so users can have infinite options based on their own customized WeeMees – everyone can make and share their own personalized talking cartoon of themselves or any of their friends.

The app comes with 12 pre-loaded WeeMees, but users also have the option to import WeeMees created in the WeeMee Avatar Creator, giving their custom WeeMees a voice too. As with all talking apps, WeeMees will repeat everything users say, but the app also offers more customization than other talking apps. Users can choose from six quirky voices, eight preloaded character animations, 24 backgrounds, and four touch animations (e.g., poke, burp).

Users can also record videos and save to a gallery or share with friends via YouTube, Facebook or TalkingWeeMee.com.  It’s another level of interaction WeeMee’s incorporating into its avatars, which have survived a few years of virtual world revolutions, even making a relatively easy transition into the mobile space.  WeeMee’s been able to maintain its massive user base with simplified WeeMees that serve specific causes, offering users high customization within the parameters of WeeMee’s extensive virtual environment.  With a heavy reliance on virtual goods, WeeMee’s been able to round out its avatars’ features and points of interaction, making them more social than ever.

As for others making their marks in the social and mobile gaming arena, Zynga, PopCap Games and Rovio are trying to enter the social gaming scene in China by creating Chinese versions of their popular games namely CityVille, Plants Vs. Zombies and Angry Birds respectively.  Meanwhile Goichi Suda, has joined a collective of development talent (including Yuji Naka, Keiji Inafune, Yoshifumi Hashimoto and Noritaka Funamizu) designed to create original titles for DeNA’s Mobage platform in the coming months and years.  Suda has already revealed that his first release would be a new chapter in the No More Heroes series, the theme being pure violence and bloodbath.

But it’s not all roses in virtual gaming reality. With social and mobile gaming shortening the gap between reality and the gaming world, the public is quite disturbed with the manifesto released by Anders Behring Breivik, the person responsible for the Norway Massacre, that he used Call of Duty: Modern Warfare 2 as part his training-simulation.  It is startling to know that the game was involved in this gruesome crime, as it’s being played by children and adults all over the world.  So, should Suda still push to develop violent and bloody games? Or is this isolated case something to brush under the rug?


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