Extreme Reality Brings Gesture Recognition to Samsung Series 5 and 7 All-In-One PCs

Today, Extreme Reality has announced that they will be bringing their gesture recognition technology to Samsung Series 5 and Series 7 Windows 8 All-in-One (AIO) PCs. As the developer of Extreme Motion and Extreme UI this is one of the preeminent solutions for allowing customers hands-free control of devices and home PCs.

The Extreme UI gesture control library boasts a very small footprint, low power, and low CPU cycle consumption—as a result, it’s perfect for Samsung’s AIO PCs.

“Our new Series 7 and Series 5 All-In-One PCs are designed to meet a range of consumer needs across the home. Motion control is central to this offering, opening entirely new PC experiences for users across home entertainment or productivity. We are pleased to collaborate with Extreme Reality to enable this innovative feature in our All-in-Ones in combination with Samsung’s state-of-the art hardware and the powerful Windows 8 environment,” said Raymond Wah, Samsung VP of Product Planning.

This sort of gesture recognition is already part of the Xbox gaming system (which has had its eyes set on being the king of living room entertainment) via the Kinect. For a long time, remote controls and small mobile devices have been the mainstay of controlling equipment from the couch; but now with cameras available everywhere it’s possible to eschew the remote and control with the hands instead.

Technology like Extreme UI will make everyone look like a conductor in front of their own TV sets (and computers.)

The sort of gesture control brought to the table by Extreme Reality will enable common UI tasks with hands-free motions such as swiping left or right to turn pages of an e-book. Users can also rotate the palm clockwise or counter-clockwise to change volume, close a hand to click or open a program, or wave a hand in a dismissive motion to stop or start a movie.

More Hands-Free Technology for All Devices Means An Interesting Future

Add in that the Extreme UI suite has another amazing use and that’s for easy computing with any range of products. Since the gesture recognition doesn’t require multiple cameras (the specs say that it can work with any 2D camera) it can be used with any device that has a camera facing the user.

The obvious first go-to use of this technology would be for gaming with smart TVs or even PCs. Enabling users to interact with their machines in a way that doesn’t necessitate a controller or a keyboard. Interest in hands-free gaming has already hit its mark with the Nintendo Wii, Sony Move, and especially the Xbox Kinect. In fact, the Kinect’s motion recognition system has spawned an entire industry surrounding hands-free controls.

Gesture recognition is also useful for wearable products such as Google Glass. With a camera already fit into the glasses, and gestural control technology they would allow the hands of the user to readily become a part of the user interface—not only would a person be able to “see” a visualized UI as a heads up display over their world, but they would be able to interact with it directly with just their hands. These sort of controls schemes aren’t just science fiction—they’re becoming an integrated part of our lifestyle.

As for Extreme Reality gesture recognition:

This technology will be included on all Samsung Series 5 and Series 7 Windows 8 All-in-One (AIO) PCs beginning October 26, 2012.

About Kyt Dotson

Kyt Dotson is a Senior Editor at SiliconAngle and works to cover beats surrounding DevOps, security, gaming, and cutting edge technology. Before joining SiliconAngle, Kyt worked as a software engineer starting at Motorola in Q&A to eventually settle at Pets911.com where he helped build a vast database for pet adoption and a lost and found system. Kyt is a published author who writes science fiction and fantasy works that incorporate ideas from modern-day technological innovation and explore the outcome of living with those technologies.