UPDATED 15:02 EDT / SEPTEMBER 03 2013

NEWS

GameBrain Reveals End-to-End Cloud Gaming Platform for Indie Developers

When it comes to the development of mobile games, speedbumps are scattered everywhere. You can cover them with a thick layer of money and go through it, but small developers most often cannot do it. The difficulties for indie game developers for creating successful games involve weighing creative and artistic possibilities against technical capabilities and business demands. But, there are solutions for them–one such solution, still in beta testing, is a new platform called GameBrain.

Designed to address the needs of smaller mobile game developers, GameBrain announced a cloud-based development and publishing platform to expedite the process from game idea.

From a design perspective, Gamebrain is a platform for collaboration. It allows teams to work together on applications, offers its own social network, store graphics and audio. At the end, Gamebrain can point you to the various app stores and publishers to publish your game. Thus, Gamebrain, apparently, is a kind of social base of knowledge and tools for mobile analytics, development, distribution, and monetization.

“Small game development shops and indie developers have an awful lot of problems not just developing but also publishing their games,” said GameBrain chief executive Eduardo Cervantes speaking to Gamasutra. “We see these folks with great creative and technical skills who make games, and they go to publish it, and they find that’s a complicated issue. We saw this as an opportunity to bring together in one place all of the different pieces you need to produce a good game. Something that will really even the playing field.”

Cervantes said there are around 1.1 million indie game-development shops around the world. GameBrain mission is to provide the small shops a place where they can find all of the resources, all of the tools, all of the services that they need to take their game from conception to development to distribution to monetization.

“We found that when you look at development and monetization tools, they’re all over the place,” said Cervantes. “The first piece of GameBrain was to recognize that internally, we’re not going to be able to develop every single tool. We figured that there’s already best-in-class companies doing great things for [monetization and development solutions]. We are in the process of partnering with quite a few of these companies in all of the areas of development and processing.”

Gamebrain’s Development Workflow will guide small developers through traditionally complicated and cost-prohibitive processes during the execution of projects. The company will also guide game development teams about critical decisions relating to development, distribution and monetization through whitepapers and seminars. Having a flexible framework, the platform gives developers the freedom to define their objectives without even to lock to the platform, while making it easy for them to choose and add supplemental resources. In terms of monetization, the company is partnering with ad networks and cross-selling capabilities to help developers sell their product.

Gamebrain is accepting new sign-up for developers at Gamebrain’s website, scheduled to launch Q4 2013. Those accepted into the beta get 50GB of Gamebrain’s free cloud storage to store project files, and access the platform’s social features

Several technology firms are making it easier for developers for all of the mobile solutions they need. Yodo1, a leading publisher of Western smartphone games to Chinese iOS/Android market, recently launched a global publishing platform for worldwide game distribution.


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