

In the world of game development, you will come across different set of programming languages: Lua, Unreal Script, Live Code, Boo etc. Some of these tools are a derivative or an extension of what is already available (mostly taken from Python) on other gaming platform, while some have been explicitly developed for mobile.
Adding to the list is a new cross platform game development programming language – Lobster. If you familiar with Python then you might find Lobster of interest as the syntax appears very similar. Lobster is designed and implemented by developer Wouter van Oortmerssen and uses C++ 11 features and built on top of OpenGL, SDL 2 and FreeType. Wouter has previously created several languages including Amiga E and False.
Although the language looks similar to Python and Boo, but it has its own blend of features: built-in control structures, higher order functions, vector operations, coroutines, optional types, multi-methods and optional immutability.
Lobster has a built-in library for making both games and graphics, and the games can be run on almost all mobile operating systems including iOS and Android and the developer has optimized the language to run also on Windows, Linux, and Mac OS X. The language is not yet ready for public release and available as a Beta release.
Features of Lobster
As per official documentation, the language is dynamically typed and follows Python-type indentation. Being a game programming language it supports vector operations and multi-methods. One of its main features is that you can bind the result of a function to a new scope.
Language
Implementation
Engine
Lobster is open source ZLIB license and is available on GitHub.
Homepage: http://strlen.com/lobster
Online docs: http://strlen.com/files/lang/lobster/readme_first.html
Github: https://github.com/aardappel/lobster
Google+ community: https://plus.google.com/u/0/communities/102851862468639498591
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