UPDATED 14:22 EST / OCTOBER 13 2017

visual-vocal EMERGING TECH

Visual Vocal raises $3.6M to help enterprises collaborate in VR

Visual Vocal, a Seattle-based startup that wants to help companies collaborate in virtual and mixed reality, announced today that it has raised $3.6 million in seed funding.

The funding round was led by Eniac Ventures, and it also included participation from Scout Ventures, Spider Capital and the Alliance of Angels. Visual Vocal said it will use its new funding to scale up its enterprise sales and continue developing its VR platform.

Founded in 2015, Visual Vocal provides a mobile VR and mixed-reality platform that allows teams to work together on large design projects in architecture, aerospace and more.

The startup’s platform does this by allowing users to create a virtual environment called a V|V, which is hosted in real-time so that any changes are immediately shared with all users. Visual Vocal’s platform also includes a “virtual inbox,” which gives users a single hub for messages, meetings and project updates.

Rather than relying on dedicated VR headsets, Visual Vocal’s virtual environments can be viewed through a smartphone using a small, binocular-like attachment (pictured). This allows companies to deploy Visual Vocal’s platform without having to invest in expensive devices for each user. According to Visual Vocal, its VR tools can be used throughout every stage of a project.

“Thanks to an advanced cloud-based infrastructure, our technology can power all stages of communication: design-phase renderings of build options, construction-focused job site communication and post-occupancy facilities documentation,” said Sean B House, co-founder and chief technology officer at Visual Vocal. “This platform-based approach offers the flexibility to power applications for any industry that lives and breathes 3D data.”

Visual Vocal Chief Executive John SanGiovanni, who did extensive work with augmented reality while at Microsoft Corp., said VR is just the beginning. “Augmented Reality is just around the corner, and those companies with broad industry usage in the immersive productivity category will be in a highly leveraged position once AR becomes broadly available,” he said.

Collaboration is becoming a more popular use case for VR, especially in the enterprise, but many of the services currently available focus more on virtual conferencing telepresence than actual workflow. There are also several products that use augmented reality to visualize 3D designs, such as the DAQRI smart helmet, but few of these products support real-time collaboration.

Photo: Visual Vocal

Since you’re here …

Show your support for our mission by our 1-click subscribe to our YouTube Channel (below) — The more subscribers we have the more then YouTube’s algorithm promotes our content to users interested in #EnterpriseTech.  Thank you.

Support Our Mission:    >>>>>>  SUBSCRIBE NOW >>>>>>  to our Youtube Channel

… We’d like to tell you about our mission and how you can help us fulfill it. SiliconANGLE Media Inc.’s business model is based on the intrinsic value of the content, not advertising. Unlike many online publications, we don’t have a paywall or run banner advertising, because we want to keep our journalism open, without influence or the need to chase traffic.The journalism, reporting and commentary on SiliconANGLE — along with live, unscripted video from our Silicon Valley studio and globe-trotting video teams at theCUBE — take a lot of hard work, time and money. Keeping the quality high requires the support of sponsors who are aligned with our vision of ad-free journalism content.

If you like the reporting, video interviews and other ad-free content here, please take a moment to check out a sample of the video content supported by our sponsors, tweet your support, and keep coming back to SiliconANGLE.