HTC Vive launches enterprise-focused VR remote collaboration tools with ‘Vive XR Suite’
Taiwanese consumer electronics company and virtual reality headset maker HTC Corp. Tuesday announced the official release of “Vive XR Suite,” an enterprise-focused integrated VR software suite designed for office productivity and collaboration for remote workers across devices such as personal computers, tablets, smartphones and most major VR devices.
The virtual launch event was conducted in a Vive Sessions application – one of the VR apps which allows for virtual meetings using immersive bodies in a VR space – where attendees joined in as avatars from around the world.
The five different VR apps include Vive Sessions, Vive Sync, Vive Campus, Vive Social (provided by VRChat) and Vive Museum. The entire bundle has been designed to meet the changing challenges and standards of an increasingly remote and working-from-home world in a post-COVID-19 world where more people are working, learning and living remotely.
“Applying technology to solve real-world problems has always been a core tenet of our philosophy at HTC,” said Cher Wang, chairwoman and chief executive of HTC. “The Vive XR Suite offers the ultimate VR enterprise software solution, specifically designed to help businesses solve today’s most pressing problems in a secure and innovative way.”
This suite of apps and tools allows enterprise-level businesses to rapidly enable teams to set up with the tools that they have on hand to build a collection of solutions for real-time collaboration, virtual events and lifelike communication using the latest spatial computing technology in order to enable users to feel like they are having a shared experience with others in a virtual space.
Vive Sessions is a VR platform that enables large-scale virtual conferences, exhibitions and educational events. With it, users can customize VR presentations with thousands of 3D models, special effects, audio effects and a wide selection of virtual locations that can occur in big venues such as concert halls, auditoriums, theaters, open fields, forests or other large arenas where a lot of people might be expected.
Vive Sync is an all-in-one meeting and collaboration solution for VR. It’s designed as a secure and intuitive VR tool to give teams an easy way to dive into VR, set up a shared VR space and just get started without obstacles. With Vive Sync, each user hits the ground running with an easy-to-customize avatar, creates a private meeting room and begins working face-to-face with colleagues around the world within minutes.
“Vive Sync goes beyond productivity as its realistic avatars, straightforward user interface, and frictionless tools enable teams to build relationships and foster winning cultures as if they were meeting face-to-face,” said David Sapienza, assistant vice president of content production at HTC Vive. “As part of the Vive XR Suite, Vive Sync provides users a safe, secure, and easy way to integrate VR into their processes for an increase in collaboration, efficiency and team chemistry.”
Vive Campus is a virtual office app that provides a virtual office, learning office or event space that mimics the real-world to enhance natural communication and collaboration. As a result, users have a private, always-on virtual workspace to feel enclosed and private to work in with other remote teams – a sort of office-away-from-home to go to whenever they need when they’re “at work” in front of the computer. Its features include spatialized voice, text and emotes. Vive Campus is powered by Virbela, part of eXp World Holdings.
Vive Social is an ever-expanding multiverse of user-created interactive virtual worlds shared between players and filled with other people. The platform has grown to millions of users and features a community of creators who have published tens of millions of unique pieces of content.
Finally, Vive Museum is a showcase app for artists to create, display and share their artwork with the world. It offers exquisite venues, large-scale multi-person communication and effortless navigation in its user interface to permit people to move about exhibits in order to provide a “museum” experience. As a result, it can be used not just for the purpose of providing a museum such for a natural history or art history museum, but also for enterprise marketing, product marketing or such.
“By putting the resources of HTC behind these apps,” said Wang, “we can ensure business customers around the world receive the system scalability and professional support they demand.”
Image: HTC
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