NEWS
NEWS
NEWS
When you have crowdfunded close to $100 million for a massive video game with an unheard of scale, it might be tempting to keep fans in the dark on all of the little setbacks and pitfalls that come with software development, but Los Angeles-based Cloud Imperium Games has so far stuck to its promise of total transparency for its highly anticipated Space Sim, First-Person Shooter, MMO, and Kitchen Sink game Star Citizen.
For better or worse, the studio has kept fans in the loop about every delay and scrapped feature, and Cloud Imperium continued this trend earlier this week with a full breakdown of the release schedule for Star Citizen for the next few months.
“Star Citizen’s code branched about 6 months ago to prepare for a release of Star Marine that never came to fruition due to technical issues with animations mostly,” the developer said. Star Marine is the recently delayed first-person shooter module of the game.
The developer explained that because of the branch in the code, the current version of the Social Module, which introduces multiplayers hubs where players can hang out when they aren’t killing each other, does not include any of the recent updates made to the game.
As a result, Cloud Imperium is working on what it calls “The Great Code Merge of 2015,” which is meant to reintegrate the code back into the main branch.
“What does this mean for the backers?” Cloud Imperium said in its update. “Well, it means that shortly after the code merge is complete (latter half of September) there will likely be a Star Marine release as well as a significant update to the Social module. I believe we will also see things like character animations unified across the entire game with the vastly improved animations that have been done for Star Marine.”
The developer expects that both the Star Marine module and the Social module will be released before Citizencon, and Star Citizen convention that will be taking place on October 10 in Manchester, England.
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