UPDATED 18:53 EDT / FEBRUARY 22 2016

NEWS

How one smart device transforms golf games | #IBMInterConnect

Sports training has always been more of an art than a science. It’s hard to collect good, reliable information on what happens in the fraction of a second that makes the difference between a winner and a runner-up. Smart devices are changing that. These wearable machines can test and analyze many data points, thousands of times per second. This allows trainers and amateurs alike to build up a useful picture of their performance.

To gain some insight into this new world of smart devices, John Furrier and Dave Vellante, cohosts of theCUBE, from the SiliconANGLE Media team, talked with Randy Bergstedt, group product manager of smart wearables at Epson America, Inc., during the IBM InterConnect 2016 conference.

Improving your game

Bergstedt came to the table with Epson’s latest wearable, the M-Tracer Golf Swing Analyzer. This device collects data in the wearer’s golf swing and impact with the ball. Bergstedt said that instructors often find it difficult to communicate the details to their students, so a device like the M-Tracer becomes a very helpful tool. It can illustrate exactly what a golfer is doing, and so it can kickstart the learning process.

Epson has made high-end motion sensors for a long time, Bergstedt explained, but only by leveraging the power and storage of smart devices has the company been able to make these products affordable for consumer wearables. “The challenge we face is the amount of information and translating that into meaningful insight,” he said.

Translations and connections

Wearables like the M-Tracer raise obvious questions for computer gaming and virtual reality. Bergstedt replied that Epson does make projectors for golf simulators, and while the first place for these devices is more instruction-oriented, gaming is an obvious extension.

Right now, Bergstedt said, Epson was listening to customer feedback and building wearables for other sports like running. The M-Tracer, he mentioned, has been used to solve arguments and to see what’s really happening in a golfer’s swing. As for other sports, Bergstedt said the company is considering those where people are looking to improve their game and are willing to spend the money to make that happen.

Watch the full interview below, and be sure to check out more of SiliconANGLE and theCUBE’s coverage of IBM InterConnect 2016. And join in on the conversation by CrowdChatting with theCUBE hosts.

Photo by SiliconANGLE

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SiliconANGLE Media is a recognized leader in digital media innovation serving innovative audiences and brands, bringing together cutting-edge technology, influential content, strategic insights and real-time audience engagement. As the parent company of SiliconANGLE, theCUBE Network, theCUBE Research, CUBE365, theCUBE AI and theCUBE SuperStudios — such as those established in Silicon Valley and the New York Stock Exchange (NYSE) — SiliconANGLE Media operates at the intersection of media, technology, and AI. .

Founded by tech visionaries John Furrier and Dave Vellante, SiliconANGLE Media has built a powerful ecosystem of industry-leading digital media brands, with a reach of 15+ million elite tech professionals. The company’s new, proprietary theCUBE AI Video cloud is breaking ground in audience interaction, leveraging theCUBEai.com neural network to help technology companies make data-driven decisions and stay at the forefront of industry conversations.