WiiU Launch Recap: The Good, the Bad and the Gimmicky

Nintendo unveiled its WiiU next generation gaming console this week, and the reviews are pouring in.

The good

The platform, which already sold out in the US, is considerably better than its processor. The gamepad has been touted as “more luxurious” than the Wii’s, and the console itself features USB and SD card compatibility as well as 2GB of DDR3 RAM, according to one blog.

Nintendo’s new machine comes with several pre-installed apps including Hulu and Netflix, and offers a myriad of triple A titles of launch including Mass Effect 3 and Ninja Gaiden. Getting enough support on launch will be a big consideration for Microsoft and Sony when they launch their own  next generation platforms, the Xbox 720 and Playstation 4.

The bad

There are several major complaints about the WiiU, as well as a few minor ones. Establishing a connection takes a bit of fiddling, for one, and users need to download a firmware update that takes up as much as 7GBs (on the 32GB model) to access key online features such as the eStore.    Some reports have  noted that the controller’s battery life is as little as three hours, and consumers have voiced concerns over frame rate  drops in some of the ports.

The gimmicky

It could be said that the WiiU’s big selling point is the fact it’s both a console and a controller, an attempt to integrate TV gaming with mobile.  But it has yet to be determined if Nintendo successfully crossbreed these two key trends,  or merely created an unconfused platform that is a jack of all trades, master of none.

About Maria Deutscher

Maria Deutscher is a staff writer for SiliconAngle covering the enterprise cloud space. If you have a story idea or news tip, please send it to @SiliconAngle on Twitter.