Skype is all set to give its users the next level experience in video calling by implementing 3D video calling technology. The same was revealed by Mark Gillett, Microsoft’s corporate vice-president for Skype on Skype’s 10th Anniversary, who also said that it might take a while for the technology to go live.
“We’ve done work in the labs looking at the capability of 3D-screens and 3D-capture. We’ve seen a lot of progress in screens and a lot of people now buy TVs and computer monitors that are capable of delivering a 3D image. But the capture devices are not yet there. As we work with that kind of technology you have to add multiple cameras to your computer, precisely calibrate them and point them at the right angle, said, Mark Gillett.
“We have it in the lab, we know how to make it work and we’re looking at the ecosystem of devices and their capability to support it in order to make a decision when we might think about bringing something like that to market,” he added.
Apparently, 3D video chats would take longer to catch on than other uses. Of course, because it involves comple technology as compared to regular video calls.
Besides offering 3D video calls, Skype is also exploring how to offer 1080p “super-high definition” video call resolution to the forthcoming Xbox One video games console and PS4.
As of now, Skype runs on the PlayStation Portable and Vita handheld consoles, but has not been announced for the PS4. So, it won’t be wrong if we say that Skype will be coming to Sony’s PlayStation 4 as well.
“We’ve worked with Sony for a long time. Skype ships today on the PlayStation Portable amongst other cross-platform devices that we deliver to, and for the last few years we’ve also been shipping versions of Skype that run on Sony TVs. We’re obviously not party to their pre-release [PlayStation] hardware road map [but] we’re committed to cross-platform, Gillett said.
“While 3D video may not exactly be the future, it’s still a gimmick that will connect well with the camera technology seen in Kinect and other controllers currently on the market,” says Kyt Dotson, SiliconANGLE assistant editor. “Include the rise of 3D-scanning technology (to go alongside 3D printing) and we’re looking at some interesting innovation. However, much like the video-phone-watch it feels more like it’ll be a cute trick and entertainment but not a common communication technology. Examples of its use might be to demonstrate motions over IP–something that could benefit from depth–but beyond that it’s a lot of data for little gain.”