UPDATED 15:20 EST / DECEMBER 05 2014

Star Citizen reaches $66 million in crowdfunding through sales and Black Friday

star-citizen-logoStar Citizen continues to be an ongoing, public experiment in crowdfunding as it has reached $66 million in funds since its 2012 Kickstarter that netted the game a seed of $2.1 million. The most recent push, coinciding with the Black Friday holiday, jumped the game’s funding by $4 million in just over 13 days. The property, published by Cloud Imperium Games, has become a major feature of video game reporting because of its staggering success for a game that is still in development.

Chris Roberts, video game designer who is famous for the Wing Commander series, brought Star Citizen into a market hungry for a new breed of space simulator games and the public rewarded him for it. While the game has been in development for two years it has continued to earn funds from crowd campaigns at a staggering rate.

Looking to be many things to many people, Star Citizen promises to be an immersive space combat, trading, and exploration video game as well as offer a first person shooter experience. While part of the game may take place on the ground, what really drives the funding is the space ships.

Chart of Star Citizen funding for November published by /u/Nehkara on Reddit.

Chart of Star Citizen funding for November published by /u/Nehkara on Reddit.

Since the Kickstarter, Star Citizen backers were offered the ability to buy virtual dogfighters, explorers, and merchantmen. These packages can cost anywhere from $20 to $350 and beyond. The recent round of Black Friday sales offered up a staggeringly priced $2,500 capital ship called the Javelin Destroyer in limited quantities. While most of the relatively cheap ships are single or double-person craft, the Javelin is an extremely large vessel that will require an actual crew.

The stretch goals keep coming

One of the draws of crowdfunding is to trigger a sort of sympathetic reaction from people who have pledged money to back a campaign via rewards that increase as funding increases. This is the basis of how Kickstarter campaigns encourage funders to keep going after goals have been met and is also the core of the Star Citizen virtual space ship dopamine reward system.

Backers who get in earlier get more rewards and as the numbers climb more and more things get added to the eventual game.

Some of the past stretch goals have suggested new solar systems to explore in the depths of space, the addition of new ships, increased customization, even the promise of procedural generation for the universe. The project has been so successful at funding new stretch goals get added almost monthly to keep up. At $64 million pets were unlocked for players—before there was an aquarium and fish available but now space cats are a thing.

Players are still speculating as to what the $65 and $66 million stretch goal rewards will become.

Photo credit: Star Citizen logo, Cloud Imperium Games.

A message from John Furrier, co-founder of SiliconANGLE:

Support our mission to keep content open and free by engaging with theCUBE community. Join theCUBE’s Alumni Trust Network, where technology leaders connect, share intelligence and create opportunities.

  • 15M+ viewers of theCUBE videos, powering conversations across AI, cloud, cybersecurity and more
  • 11.4k+ theCUBE alumni — Connect with more than 11,400 tech and business leaders shaping the future through a unique trusted-based network.
About SiliconANGLE Media
SiliconANGLE Media is a recognized leader in digital media innovation, uniting breakthrough technology, strategic insights and real-time audience engagement. As the parent company of SiliconANGLE, theCUBE Network, theCUBE Research, CUBE365, theCUBE AI and theCUBE SuperStudios — with flagship locations in Silicon Valley and the New York Stock Exchange — SiliconANGLE Media operates at the intersection of media, technology and AI.

Founded by tech visionaries John Furrier and Dave Vellante, SiliconANGLE Media has built a dynamic ecosystem of industry-leading digital media brands that reach 15+ million elite tech professionals. Our new proprietary theCUBE AI Video Cloud is breaking ground in audience interaction, leveraging theCUBEai.com neural network to help technology companies make data-driven decisions and stay at the forefront of industry conversations.