UPDATED 11:00 EST / JANUARY 30 2015

Xbox One Hits China NEWS

China legalizes video game console sales

Xbox One Hits China

China has officially legalized the sale of home video game consoles after a 14-year ban.

China initially banned video game consoles in 2000 to fight what the government considered to be a corrupting influence on the nation’s children. Bloomberg reports that after a brief trial period of console sales within Shanghai’s free-trade zone, China has finally repealed the ban on game consoles and will soon allow their sale nationwide.

Microsoft Corp. was the first foreign company to begin selling a video game console within China back in September when the company introduced the Xbox One to Shanghai. “We know there are millions of gamers there and lots of pent-up demand,” Phil Spencer, the head of Microsoft’s Xbox division, said at the time.

Analysts at PricewaterhouseCoopers LLP estimated that console makers could be looking at a $10 billion video game industry in China, opening the doors for an entirely new market for Microsoft, Sony Corp., and Nintendo Entertainment Co. Ltd.

Some companies are already taking advantage of the news, and Chinese e-commerce giant Alibaba recently made a $10 million investment into the makers of Ouya, an inexpensive, palm-sized console that is powered by Android.

 

Legalized consoles face tough censorship

 

While the sale of video game consoles is now legal in China, game developers still face incredibly stringent censorship laws that make it very difficult to release games in the country. When the Xbox One first began selling in Shanghai, it shipped with only 10 different titles available for the system.

Sony had also initially made plans to sell the PlayStation 4 in the free-trade zone in Shanghai, but requests for changes made by the Chinese authorities forced the Sony to postpone its original January 11 release date.

With China’s tough stance on violence and other objectionable material in games, it is unclear where the future of foreign game development stands in the country.

Australia, another country with strict rules governing video game content, has effectively banned several games in the past by refusing to rate them until changes are made. For some game developers, access to a foreign market is worth the cost of modifying their game for compliance, but for others, the cost outweighs the gain.


A message from John Furrier, co-founder of SiliconANGLE:

Support our mission to keep content open and free by engaging with theCUBE community. Join theCUBE’s Alumni Trust Network, where technology leaders connect, share intelligence and create opportunities.

  • 15M+ viewers of theCUBE videos, powering conversations across AI, cloud, cybersecurity and more
  • 11.4k+ theCUBE alumni — Connect with more than 11,400 tech and business leaders shaping the future through a unique trusted-based network.
About SiliconANGLE Media
SiliconANGLE Media is a recognized leader in digital media innovation, uniting breakthrough technology, strategic insights and real-time audience engagement. As the parent company of SiliconANGLE, theCUBE Network, theCUBE Research, CUBE365, theCUBE AI and theCUBE SuperStudios — with flagship locations in Silicon Valley and the New York Stock Exchange — SiliconANGLE Media operates at the intersection of media, technology and AI.

Founded by tech visionaries John Furrier and Dave Vellante, SiliconANGLE Media has built a dynamic ecosystem of industry-leading digital media brands that reach 15+ million elite tech professionals. Our new proprietary theCUBE AI Video Cloud is breaking ground in audience interaction, leveraging theCUBEai.com neural network to help technology companies make data-driven decisions and stay at the forefront of industry conversations.