UPDATED 16:10 EDT / NOVEMBER 09 2010

Will Call of Duty: Black Ops Prevail within the Gaming World?

Call of Duty: Black Ops, the new first-person shooter game developed by Treyarch and released under the flagship of Activision has been released today. This game will be available for Microsoft Windows, Xbox 360, PlayStation 3, Wii and Nintendo DS (separate version developed by n-Space) consoles.

The 7th installment of the Call of Duty series/franchise will set you up in a multiplayer experience. You will have no difficulty in finding people to play with. In fact, you will see yourself in several death matches and domination games most of the time. Veering away from the conventional online modes, Black Ops offer wager matches that permit players to gamble the money they have earned in games that have some appealing chaotic rules including the one that says: weapons that switch every 40 seconds—in hopes of big payoffs.

However, it seems that the stronger player will easily flock their way onto this nook of the game. Another unique feature is the combat training. Those who are easily intimidated during online games can practice here with bots to gain competitiveness and confidence. The campaign is packed with cinematic flashes and this is recognizable especially when you hear Sam Wortington’s voice (as Alex Mason).

One of these moments is the “bullet time effect” during the “Victor Charlie” stage—this is activated when the player shoots in the direction of the last adversary of a Viet Cong troop. Initial reviews on the features and challenges of the games have been laudable. Let’s see until it ripens and gaming enthusiasts provide more in depth reviews of the Call of Duty: Black Ops. It is too early to call great or not great by a long shot.

Ars Technica has a hands-on review, with an interesting take on the new Call of Duty:

It’s very easy to focus on the game playing this way, as almost all other stimuli are blocked off. The 3D gives the game a lot of extra kick, and the subtle details really bring something to the experience. When you bring up the scope of your rifle you can tell the scope has its own depth, as does the area of the screen you’re zoomed in on. The only downside is the dimness. Even with the brightness cranked up, the image looks dark, just like 3D in the movie theater.


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