Nintendo Teams Up With Xoreax To Help Wii U Game Developers
Nintendo and Xoreax Software, the developer of IncrediBuild, entered a third-party Tool Agreement, that would dramatically increased the development of games for Nintendo’s upcoming Wii U gaming console.
IncrediBuild provides access to a user-friendly solution for distributed code compilation for the Wii U SDK to the game developer community. It will also allow game developers to reduce Visual Studio and Make builds by 90 percent thus radically accelerating the game development cycle.
“IncrediBuild has long been trusted by the game development community to accelerate Visual Studio Builds. Our game development customers have drastically reduced their downtime, helping them meet or exceed tight deadlines and release games faster to market” said Eyal Maor, CEO of Xoreax. “We are pleased to offer IncrediBuild technology to Wii U developers to help speed game creation for this exciting new console.”
Game developers can benefit from using IncrediBuild as it offers dramatically faster Wii U builds in a fraction of the time, no additional hardware requirements, complete integration with the Microsoft Visual Studio environment, complete integration with Make environments, integrated Build Monitor visualization, and optimized performance for the Wii U build tools.
With IncrediBuild, the code compile time is reduced to a fraction of its original duration because tasks are distributed to run in parallel across idle resources in a development team’s network. It also enables rapid parallel processing using any computer in the network with no integration efforts, no dedicated hardware, and no maintenance.
Nintendo introduced the Wii U at last year’s E3 and people were curious at the 6.2-inch touchscreen controller tablet. The beauty of this gaming console is that the pad doubles as a game controller, a second screen and even a gamer’s primary screen when playing on an HDTV is not possible. The point is that a player never has to stop playing since he can shift from TV to the Wii U GamePad without losing progress.
And this is actually the issue for game developers since a 6.2-inch screen is way too small compared to a 42-inch or even a 32-inch HDTV, what more if compared to an even bigger screen? Game developers would have to ensure that their games would still look the same in various screen sizes and of course the quality of the game should also be consistent. Like all the moves a character can do when playing on a big screen should still be available on the tablet controller.
Nintendo redesigned the Wii U GamePad since it was first introduced and it now features two joysticks which allows for a 360 control which is quite useful for hardcore gamers, a redesigned body for comfortable handling, an NFC Reader/Writer, and a TV control button that lets you use the GamePad as your TV’s remote control or even as your cable remote even if the Wii U is turned off. Its design claims to make transitioning from TV to GamePad effortless, I just hope game developers find the transition as effortless as Nintendo wants it to be and gamers would enjoy the new gaming experience.
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