UPDATED 15:00 EDT / DECEMBER 18 2015

Steam Inventory Service Announcment NEWS

Valve sued by French consumer protection group over Steam policies

PC gamers rejoiced earlier this year when Valve Corp announced that it would be implementing a new refund policy that would allow Steam users to return any game within 14 days of purchase (or release, in the case of a pre-order) as long as they had not played it for more than two hours. While Valve’s new policy was a major step forward for digital game consumer rights, it was apparently not enough for French consumer protection group UFC Que Choisir, which has filed a lawsuit against Valve over policies that it says violate consumer protection laws in France.

The group listed a number of complaints against Valve, including (translated summary via Reddit user Silencement):

  • Steam’s Subscriber Agreement explicitly forbids users to sell their games, despite the transfer of ownership of digital products/licenses being legal
  • Valve declines any responsibility in case they get hacked and users’ personal info get stolen
  • Valve claims ownership on the rights of any user-created content uploaded on Steam
  • It is impossible to get the money on your Steam Wallet back if your account is closed/deleted/banned
  • Valve applies Luxembourg’s consumer law regardless of the user’s country

Valve has yet to publicly respond to the lawsuit.

Valve’s stance on account theft

Valve agrees with Que Choisir that hacking and account theft are serious problems on Steam, but the company places the much of the onus for account security on its users.

In a recent blog post, Valve noted that account theft has increased “twenty-fold” since the introduction of Steam Trading, but placed some of the blame for this on users who have not activated two-step authentication on their accounts.

As a result, Valve recently implemented a number of limitations on accounts without two-step authentication to encourage users to take advantage of the feature and to improve security for those who do not.

Image courtesy of Valve Corp

A message from John Furrier, co-founder of SiliconANGLE:

Support our mission to keep content open and free by engaging with theCUBE community. Join theCUBE’s Alumni Trust Network, where technology leaders connect, share intelligence and create opportunities.

  • 15M+ viewers of theCUBE videos, powering conversations across AI, cloud, cybersecurity and more
  • 11.4k+ theCUBE alumni — Connect with more than 11,400 tech and business leaders shaping the future through a unique trusted-based network.
About SiliconANGLE Media
SiliconANGLE Media is a recognized leader in digital media innovation, uniting breakthrough technology, strategic insights and real-time audience engagement. As the parent company of SiliconANGLE, theCUBE Network, theCUBE Research, CUBE365, theCUBE AI and theCUBE SuperStudios — with flagship locations in Silicon Valley and the New York Stock Exchange — SiliconANGLE Media operates at the intersection of media, technology and AI.

Founded by tech visionaries John Furrier and Dave Vellante, SiliconANGLE Media has built a dynamic ecosystem of industry-leading digital media brands that reach 15+ million elite tech professionals. Our new proprietary theCUBE AI Video Cloud is breaking ground in audience interaction, leveraging theCUBEai.com neural network to help technology companies make data-driven decisions and stay at the forefront of industry conversations.