

Big data startup Dojo Madness G,bH announced today that it has raised an additional $6 million in funding for its esports training apps, which combine data analytics and machine learning to help pro gamers improve.
The idea that professional video game tournaments could draw millions of viewers may have seemed farfetched 10 years ago, but the esports industry has exploded in recent years, with some analysts predicting it will hit $1.5 billion in revenue by 2020. That means that esports teams are under more pressure to perform than ever, and Dojo Madness thinks it can give players and coaches an edge using data.
Founded in 2015 in Berlin, Dojo Madness offers several apps that are aimed at improving player performance in different ways. For example, the company’s SUMO apps are tailored helping players gain insights into individual games, such as “League of Legends” and “Overwatch.” These apps provide players with real-time data for their matches , including win rates for themselves and other players, info on which teammates or enemies are having a hot streak and so on.
The company’s other main service is Shadow.GG, a software as a service analytics platform that provides data on professional matches in “Counter-Strike: Global Offensive,” with additional games coming to the platform in the near future. Shadow.GG offers detailed information such as heat maps for player movements, as well as charts that provide insights on player weapon choices, kill-to-death ratios and so on. It is essentially a data-driven version of watching game footage of rival football teams.
In March, Dojo Madness also acquired esports training marketplace LeagueCoaching.gg, which allows players to pay for professional one-on-one coaching services.
Dojo Madness’ new funding, which is a continuation of the company’s Series A round started in May 2016, was led by Raine Ventures, along with participation from Kakao’s K Cube Ventures and existing investors March Capital and DN Capital. This latest investment brings the company’s total funding up to more than $12.75 million.
The company said it will use the funding to further develop its products, adding new features and support for more games. In a statement, Chief Executive Jens Hilgers (pictured) said that the company also wants to expand its presence in Asia: “Asia is a key market for us as we continue to execute on further scaling our products, and Raine, with its network of relationships and deep partnerships, will be an invaluable partner to us.”
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