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Kyt Dotson

Kyt Dotson is a Senior Editor at SiliconAngle and works to cover beats surrounding DevOps, security, gaming, and cutting edge technology. Before joining SiliconAngle, Kyt worked as a software engineer starting at Motorola in Q&A to eventually settle at Pets911.com where he helped build a vast database for pet adoption and a lost and found system. Kyt is a published author who writes science fiction and fantasy works that incorporate ideas from modern-day technological innovation and explore the outcome of living with those technologies.


Latest from Kyt Dotson

Bitcoins for World of Warcraft Virtual Gold? Just Look to Bitmit.net

The ever-popular World of Warcraft published by Blizzard is one of the most-played massively-multiplayer video games of all time (it’s certainly the most-subscribed) and there’s been a thriving economy in the game for some time. We’ve described this economy on SiliconANGLE before …

Premiumize.me Now Delivers Anonymizing Proxy for Bitcoin Users

German Bitcoin blog, BTC Base, recently interviewed Mika of Premiumize.me, an Internet anonymization proxy service that gives users the option to go online and secure their location from prying eyes. It does so via multiple servers around the world that act as …

Chilly Storms Brewing in the Cloud Over Megaupload Takedown

Last week saw what felt like a surprise move by the US government against the Hong Kong-based file sharing site, Megaupload. Swooping in from afar the company and several of its executives found themselves embroiled in a legal battle. The takedown and …

Valve Delivers with Smartphone Steam App Beta

The digital-distribution gaming company Valve has started a closed beta for a smartphone app that will allow access to their social-gaming and delivery Steam service on both Android and iOS. While the app will not allow people to play games, it will …

Online World Virtual Learning for Kids Delivered to Schools by Fantage

The massively-multiplayer online gaming ecology currently is dominated with games directed at teenagers and adults, just like most video games; however, this doesn’t mean that games—which have traditionally had a stereotype as being for children—cannot be marketed towards elementary school aged children. …

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