UPDATED 20:37 EST / JANUARY 11 2012

NEWS

Cloud-Gaming Service OnLive Will be Preloaded on All Google TVs

Today, OnLive and Google proudly announced that the cloud-gaming service will be coming to the Google TV platform. Already as a product Google TV will be streaming a tremendous among of what they call “linear media” such as video, movies, and music but the addition of OnLive will bring the Internet-enabled TVs into the realm of interactive entertainment with video games.

To start, OnLive will have only a viewer app so users will only be able to watch content and involve themselves in OnLive social features—but the whole shebang is coming soon.

“Download the OnLive Viewer app, fire it up and check out my favorite place, the Arena,” Steve Perlman, Founder and CEO, OnLive wrote in the announcement on the Google TV blog. “What you’ll see are gamers around the world playing top-tier videogames live, some of them approaching the visual realism of live action, and before long, you might even think you are watching a movie. Cheer (click thumbs-up) if you like what you see, and that cheer might appear on the screen of a gamer on the other side of the Atlantic Ocean. Try friending and striking up some chat. And, definitely watch some Brag Clip® videos, showing the best (and worst!) of OnLive gaming, with the most jaw-dropping and most hilarious moments captured from live gameplay.”

We’ve had our eyes on OnLive for some time now due to their nature of using cloud-centric services to deliver video games to Internet-connected devices and offload processing power onto the cloud. As a result, the mobile device essentially virtualizes high quality games via the Internet allowing players to experience gameplay from any device capable of high fidelity networking (even if it doesn’t have the processor power to drive the game itself.)

In November, OnLive announced a competitive $99 Game System for bringing the service into households, but adding it to Google TV will do exactly that—alongside everything else Google TV does for consumers.

Then in December, OnLive took the jump to mobile by leaping over a major milestone in learning how to stream to mobile devices—with a bevy of over 500 million mobile devices and providing 25 titles they’ve been going hot and heavy into the streaming market. It was just in time for Christmas that OnLive came to the monster-of-a-gaming-phone Xperia PLAY which showed the power that the cloud-gaming service could bring into the Android market.


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