UPDATED 10:57 EST / SEPTEMBER 11 2015

NEWS

Epic releases $3 million in ‘Infinity Blade’ assets for free on Unreal Engine 4

These days it is easier (and cheaper) than ever to get into game development thanks to a free-to-use game engines with user-friendly interfaces, and now Epic Games has just announced that it is making $3 million in game assets from Infinity Blade available to Unreal Engine 4 users for free.

“This content represents a $3 million investment in art and sound design, and we can’t wait to see what you make with it,” Epic’s senior marketing manager Dana Cowley wrote in a blog post.

“Most of the content comes from Infinity Blade: Dungeons, which we made here at Epic and chose not to release,” she explained. “While it was a tough decision to make back then, the content is beautifully crafted, and we are happy for you to have it for free. Use it in any Unreal Engine 4 project, no strings attached. We succeed when you succeed.”

The new assets added to the Unreal Engine 4 marketplace include (via unrealengine.com):

  • Infinity Blade: Grass Lands is the earthy citadel adorned with stone set pieces and beautiful props.
  • Infinity Blade: Ice Lands is the wintery fort set deep within a glacial enclave.
  • Infinity Blade: Fire Lands is the radiant castle interior laced with unforgiving paths, dramatic props and flowing lava.
  • Infinity Blade: Warriors includes loads of assets for crafting fierce heroes.
  • Infinity Blade: Adversaries has even more content for a making wide variety of rivals.
  • Infinity Blade: Effects gives you visual effects ranging from fire and smoke to lightning and magical reactions.
  • Infinity Blade: Sounds includes thousands of raw audio files and sound cues.
  • Infinity Blade: Weapons presents a vast array of melee weaponry, including never-before-seen swords and axes and also a few Infinity Blade fan favorites.

Epic has been steadily lowering the barrier to entry for game makers to start developing games using Unreal Engine, both by making the game engine free to use (minus a small percentage of revenue) as well as by awarding a series of grants to content creators.

“When a developer succeeds with the Unreal Engine, we succeed,” Epic CEO Tim Sweeney told GamesBeat earlier this year. “We are trying to make developers more successful more quickly. We have heard pervasively that money is a real issue.”

Image courtesy of Epic Games

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