UPDATED 09:30 EDT / MARCH 09 2015

NEWS

Riot Games on how AI can improve online communities | #GDC2015

red robot shadows m2m internet of things connected devicesRiot Games’ League of Legends is one of the most popular games in esports and frequently sees over 100,000 concurrent viewers on Twitch.tv, but it also has a reputation for a sometimes toxic player base that came make jumping into the game difficult for newcomers. While harassing players are frequently banned from the game, Riot found that the punishments often came too late and were not very effective.

During a session at last week’s Game Developers Conference 2015 in San Francisco, Riots’ lead designer of social systems Jeffrey Lin explained the problem with late punishments and the solution the studio came up with using AI to police the game.

“When a society is silent, deviant behaviours emerge, and they become the norm,” Lin said. “But if we can step in and stop that behavior from occurring, if we can identify that patient zero, then perhaps we can stop that spread from ever occurring.”

According to Lin, temporary bans can change players’ behaviors, but only if the bans are immediate, explain the reason for the ban, and include the evidence backing it up. Previously, bans in the game would come days or even weeks after an incident with little or no explanation behind the ban. These same players were likely to continue engaging in the same destructive behaviors after the ban has been lifted.

To solve this problem, Riot began using artificial intelligence to monitor player interactions and watch for key words or phrases that could signify abuse. The AI uses machine learning to track language that could be considered negative and measures its context to determine whether the messages are abuse or harmless bickering.

When abuse is detected, a player could receive a ban within hours or even minutes with a detailed explanation of why the ban occurred and a chat log showing the offending messages.

“The result is that player reform occurs 50% of the time if you tell them why they’re being banned,” Lin said. “And if you show them evidence, that number goes up to 70%.”

According to Lin, thanks to the new AI, only 2 percent of League of Legends games contain sexist, racist, or other abusive comments.

photo credit: littlelostrobot via photopin cc

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