UPDATED 11:17 EDT / JUNE 04 2015

NEWS

Conflict minerals are a serious problem for game hardware manufacturers

Many people are aware of the difficulties faced by the jewelry business when it comes to conflict resources, especially after the 2006 film Blood Diamond, which starred Leonardo DiCaprio.

But few people realize that the problem extends beyond precious gems and metals and into the manufacturing industry, and according to a recent report by Brendan Sinclair at GamesIndustry.biz, conflict minerals are a serious problem for game hardware makers.

Conflict resources are goods that are sold by military or insurgency groups to fund combat. The most prominent example today occurs in the Democratic Republic of the Congo in Central Africa, where civilians including children are forced by armed men to mine minerals like gold, tungsten, and cobalt, which are then sold to foreign businesses.

Many countries, including the United States, have laws and regulations in place to prevent companies from using conflict resources, but according to GamesIndustry’s report, many companies have insufficient knowledge of their supply chains and where all of their materials are sourced.

Sinclair wrote:

Yesterday, I covered Activision’s latest SEC filing on its sourcing of conflict minerals. The good news was that Activision has no reason to believe Skylanders or the other merchandise it sells are funding the violent conflict in DR Congo. The bad news is that it couldn’t say the same thing last year. And as I discovered upon looking at filings from other big companies in the games industry, the worse news is that Activision’s position–based on surveys completed by its supply partners and unspecified “independent research”–is about as good as it gets.

According to Sinclair, the biggest problems lie with exceptionally large companies like Microsoft Corp and The Walt Disney Company, both of whom have innumerable products that are manufactured and shipped all over the world. The logistics of ensuring no conflict resources are used is immense for these companies, and Microsoft alone reported that only 83 of its 276 suppliers are compliant with Conflict Free Sourcing Initiative standards.

In a filing with the SEC, Disney revealed that it sent compliance surveys to 1,365 suppliers and only 40 percent responded. That means the compliance of a full 60 percent of Disney’s suppliers is totally unknown.

While it may be virtually impossible to ensure that no conflict resources are used by large multi-national corporations, Sinclair’s report shows that there is plenty of room for improvement when it comes to oversight.

You can read the full report here.

Photo by wbaiv

A message from John Furrier, co-founder of SiliconANGLE:

Support our mission to keep content open and free by engaging with theCUBE community. Join theCUBE’s Alumni Trust Network, where technology leaders connect, share intelligence and create opportunities.

  • 15M+ viewers of theCUBE videos, powering conversations across AI, cloud, cybersecurity and more
  • 11.4k+ theCUBE alumni — Connect with more than 11,400 tech and business leaders shaping the future through a unique trusted-based network.
About SiliconANGLE Media
SiliconANGLE Media is a recognized leader in digital media innovation, uniting breakthrough technology, strategic insights and real-time audience engagement. As the parent company of SiliconANGLE, theCUBE Network, theCUBE Research, CUBE365, theCUBE AI and theCUBE SuperStudios — with flagship locations in Silicon Valley and the New York Stock Exchange — SiliconANGLE Media operates at the intersection of media, technology and AI.

Founded by tech visionaries John Furrier and Dave Vellante, SiliconANGLE Media has built a dynamic ecosystem of industry-leading digital media brands that reach 15+ million elite tech professionals. Our new proprietary theCUBE AI Video Cloud is breaking ground in audience interaction, leveraging theCUBEai.com neural network to help technology companies make data-driven decisions and stay at the forefront of industry conversations.